About This Game The era of the VR weightless, wiggle-sword combat is over. Blade & Sorcery is a medieval fantasy sandbox like no other, focusing on melee, ranged and magic combat that fully utilizes a unique and realistic physics driven interaction and combat system.Built exclusively for VR, collisions are dictated by fine hitboxes, objects have weight and follow the laws of physics, creatures have full body physics and presence, and blades can be used to penetrate soft materials or deflect magic.In Blade & Sorcery, the combat is limited only by your own creativity. Choose your weapon, choose your stance, choose your fighting style; Be the powerful warrior, ranger or sorcerer you always dreamed of becoming! 7aa9394dea Title: Blade and SorceryGenre: Action, Adventure, Indie, RPG, Simulation, Early AccessDeveloper:WarpFrogPublisher:WarpFrogRelease Date: 11 Dec, 2018 Blade And Sorcery Ativador Download [Password] blade and sorcery indir. blade and sorcery not loading. blade and sorcery freezing. blade and sorcery experimental. blade and sorcery weapons reborn. blade and sorcery how to mod. blade and sorcery cracked. blade and sorcery nexus. blade and sorcery thor. blade and sorcery jiggle physics. blade and sorcery attack on titan. blade and sorcery joshdub. blade and sorcery outfits. blade and sorcery weapon handling. blade and sorcery how to use magic. blade and sorcery 2. blade and sorcery 45 fps. blade and sorcery dev blog. blade and sorcery low fps. blade and sorcery release date. blade and sorcery vr ps4. blade and sorcery not responding. blade and sorcery next update. blade sorcerer 5e. blade and sorcery game. blade and sorcery let's play. blade and sorcery future updates. blade and sorcery 5.3. blade and sorcery beta key. blade and sorcery best kills. blade and sorcery 2019 Update 5.3 released!: Just a small update to fix some new issues included in the latest patch (5.2).Changelog:- Force game to windowed mode (1920x1080) to prevent a performance issue in full screen (default resolution can be changed in the Options.opt file)- Fixed an issue causing infinite loading when the game try to load a modded weapon from the save file that doesn't exist anymore- Fixed neck collider staying disabled for new NPC after some beheading- Reduced hand scale- Added a note for the warzone III wave specifying that it's only for high-end configuration (20 NPC!). Update 2 released!: - Fixed input issues with the HTC Vive Pro- Disabled external view by default and added an option to enable it- Added an help text in the character selection screen to warn about the game window focus issue (waiting the fix from Unity)- Fixed missing touchpad press parameter in the options- Fixed potion leaks when changing scenes- Fixed issues when starting a new wave while grabbing a dead NPC - Misc inputs fixes. Update 4.1 released!: Hello guys!I'm mainly working on update 5 currently but I wanted to release a small update today to fix some issues encountered in update 4.Update 4.1- Fixed black pixels on characters on some ATI cards- Fixed arena very easy wave 3 not starting- Fixed some animations not taking into account the gravity- Fixed some issues when inverting trigger and gripBy the way, next update is still planned for March and it should be a good one! You can already expect new features and the first batch of content for the game.More information should come in the next coming days on Discord ;)Big thanks to everyone for your support!KospY. Closed beta-test: The closed beta test of Blade & Sorcery has started since the beginning of November.The game Discord has now reached more than 2k users, so access to the beta will be done from random giveaway only. So if you want to help, stay tuned on the Discord ;)Early access release is still planned to December, and the final date will be set when all major bugs are resolved and when the beta-testers will feel that the game is ready for release I will try to focus my communication about the game on Discord so don't hesitate to join it to ask questions, to check the roadmap, to follow content creators and to post suggestions!Here are the places where you can find more information about the game:Discord : https://discordapp.com/invite/nqCR8KGReddit : https://www.reddit.com/r/BladeAndSorceryTwitter : https://twitter.com/BladeAndSorceryKospY. Update 5.2 released!: For this update, I worked on the much needed performance optimization and managed to reduce CPU time by 20-50%, the game should play better now especially with multiple NPC :)Below the changelog:Enhancements & Changes- Improved inverse kinematic- NPC eyes follow target- Increased potion cork snap radius- Hand scale is now static and is disabled in the character customization menu- Health overlay adjustements- Increased heart beat volume on low health - Slightly increased NPC arms resistance when parrying- Increased arrow damage - Removed max alive NPC option (moved to wave definition)- Wave selector display max alive and total NPC for each wave- New warzone waves with more than 10 NPC (for high end configuration only!)Performance optimizations- Optimized inverse kinematic to solve only what is needed- Inverse kinematic is no more used for each finger- Pooled ragdolls to prevent a lag spike on spawn- Optimized facial expression player- Optimized locomotion ground detection- Fixed an issue causing the dodge/parry system to check all weapons instead of only the closest ones - Reduced delay before cleaning dropped objects and dead bodies (15s to 7s)- Misc performance optimizationsModding- FingerPoses are replaced by HandPoses (poses will be moddable later with the BAS SDK)- Added JSON for facial expressionFixes- Updated Unity from 2018.3 to 2019.1 (major update)- Fixed some visuals in the canyon map - Fixed head sometimes staying in the air after beheading- Fixed a rotation issue when sliding along the handle with both hands- Fixed a rotation issue when holding an handle with both hands pointing at the same direction - Fixed arrow sliding from axis to back grip- Fixed NPC not dropping their weapon correctly causing them to pick up two weapons with the same hand- Fixed bow orientation using main hand rotation instead of the bow/string orientation- Fixed missing health potions in Ruins and Market- Misc internal fixesKnown issues- Post processing doesn't work (broken on 2019.1)- Kick doesn't work- Water in the canyon map are not shown with low graphic settings- Lightning propagate to every cutted parts- Grabbing a ragdoll and pushing it with a weapon makes you fly- Running the game full screen can lower performance drastically. Update 3 released!: Update 3 released!Changes- Added an option to disable the blood overlay- Added an option to hold grip to grapple (is default now)- Increased the grappling radius for shoulders and head- Removed body/object and body/ragdoll collision from the options as it cause some issues (will come back later)- Experimental: Added an option to change the global weapon handling forces (more or less "floatiness" / "drag")Modding- Added a JSON for global parameters- Moved slowmotion parameters to global parametersFixes- Fixed handle sliding for HTC Vive- Fixed game stuck in infinite loading when the "My Document" folder is inaccessible (should fallback to appData folder)- Prevent the arrow in the player bow to disapear when starting a new wave- Fixed reloading when the player die in the home- Reworked auto drop to prevent weapon to be dropped when swinging- Added a maximum force to all physic joints (should prevent some physic issues and potentially some crashes)
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Blade And Sorcery Ativador Download [Password]
Updated: Mar 26, 2020
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